Just Kiel  
 
Journals

A framework for P2P application development. (Website) Walkerdine J., Hughes D., Rayson P., Simms J., Gilleade K., Mariani J., Sommerville I. (2008). Computer Communications 31(2): 387-401.

 
Conference Papers

The VoodooIO Gaming Kit: A real-time adaptable gaming controller. (PDF) Villar N., Gilleade K., Ramduny-Ellis D., Gellersen H. Proceedings of ACE 2006, Advances in Computer Entertainment Technology, ACM Press, June 2006. **Winner of Best Paper and Best Demo.

Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. (PDF) Gilleade K., Dix A., Allanson J., Online Proceedings of DIGRA 2005, June 2005.

Using Frustration in the Design of Adaptive Videogames. (PDF) Gilleade K., Dix A., Proceedings of ACE 2004, Advances in Computer Entertainment Technology, ACM Press, June 2004, pp. 228-232.

A Toolkit to Explore Affective Interface Adaptation in Videogames. (PDF) Gilleade K., Allanson J., Volume 2 of Proceedings of HCI International 2003, J.Jacko and C. Stephandis (ed.), Lawrence Erlbaum Associates, June 2003, pp. 370-374.

 
Magazines

The VoodooIO gaming kit: a real-time adaptable gaming controller. (Website) Villar N., Gilleade K., Ramduny-Ellis D., Gellersen H. ACM Computers in Entertainment (CIE). ISSN 1544-3574. 5(3). July-September 2007.

 
Workshops

Exploiting P2P in the Creation of Game Worlds. (PDF) Hughes D., Gilleade K., Walkerdine J., Proceedings of Third International Game Design and Technology Workshop and Conference 2005, November 2005, pp. 125-129.

Dark Lancaster. (PDF) Dix A., Gilleade K., Ghazali M., Holt J., Lock S., Schredian J., Interact 2005 workshop on "ABUSE the dark side of HCI", September 2005.

 
Technical Reports

Liquid: Designing a Universal Sensor Interface for Ubiquitous Computing. (PDF) Gilleade K., Shredian J., Technical Report (comp-001-2003), Lancaster University, Lancaster, UK, 2003.

 
Conference Committees
 
 
Copyright © 2001-2009, Kiel Gilleade