Just Kiel  
 
30.10.05 Artistic Leaning
Personal

My sister's birthday is coming up soon and while I was dropping her present off I had some time to catch a look at some of James' artwork. All I can say is if it weren't for the fact I stopped drawing at high school I'd so kick his ass. Oh well, I guess I'll just have to soothe my sorrow in my higher IQ (see Extras for his sketches).

Mood [23:42] - Brown

 
24.10.05 Sleepless Nights Get Us In The End
Coding

Uploaded material about NetDungeon to the coding section (as well as Liquid, an application I wrote when I was attached to the SENTIENT project at the start of my PhD).

Now it's time to hit the hay, with the overtime I've been putting in to get NetDungeon out of the way for October and my new teaching duties, I've had little to no sleep for the last few days. It's just a shame I can't contine on NetDungeon, there's a mass of graphical tweaks I want to add but I just don't have the time to add them,... bugger.

Mood [21:57] - Turquoise

 
23.10.05 Back Away From The Keyboard, Slowly
Coding

Finished building the new interface for NetDungeon, not bad for 3 weeks work. Currently writing the new netcode. At the moment the simulation I built of the p2p framework gets hammered by the application, so I'm rewriting that tonite. It should only take a few hours - though I said that several hours ago when I started. The good thing is the rewrite didn't fall apart.. yet.

Mood [19:16] - N/A

 
21.10.05 Sounds Like A Fire
Coding

Busy adding the last few coats of perfection or as near as I can get to NetDungeon. The new code bases is essentially finished, just needs a few tweaks.

I've given up on giving the app true 3D sound as I couldn't get my maths right, the left and right speaker would provide the right sound as long as the avatars was not facing the source, in which I'd get no audio.

So I've settled for a single 360 ear instead of 2 180's. It's good enough.

Mood [02:34] - Blue

 
19.10.05 Unsolvable
Coding

Now I know why I could never solve those custom maps on my brothers Lights Out toy, some puzzles are unsolvable. Great, wish I knew that before I spent several days trying to solve them. So I've included a puzzle solver in NetDungeon to prevent players getting lumbered with impossible puzzles.

Though now I know the algorithm, I think I just killed the fun of it all for myself.

Mood [09:39] - Blue

 
17.10.05 Everyone's a critic and blind...
Coding

Simulation code is done, new netcode has been put back to Wednesday when everyone's free. Writing the game code today, high score counters, tweaking environmental effects should be done by Tuesday morning.

Mood [13:32] - Green & Purple

Edit:

After a few people voiced their "opinions" on the environmental effects - I've really got to stop asking for them, well least not while I've nothing sharp to throw at them, I've decided to make some changes to the mappings between the dungeon setting and a peers details.

Lucky for me I have a "one made earlier" blue print from a failed p2p conference submission - some of the more interesting stuff seems to of got lost several versions on. So it's probably gone to be a few days longer before I complete the system. Guess I should curb that enthusiasm of mine.

Mood [10:30] - Green & Purple

 
15.10.05 NetDungeon
Coding

Almost completed the new interface to NetWorld (or NetDungeon as I've started calling it) - simulation of the p2p network has been completed, still needs tweaking for node failure (i.e. delete rooms from game world). Just need to add the corridors to connect the rooms and I'm about done.

The network interface will be done on Sunday when Danny's about, shouldn't take more than a few hours considering it's mostly a rehash of the simulation code, and then where done.

Though I still think it's missing something... I know a sword for killing Orcs. Wonder if Danny's p2p software can tally the number of Orcs per peer?

Mood [00:25] - Green

 
08.10.05 Speaking of Fire Hazards
Personal

If only this place was the real deal http://www.petroldirect.com.

Mood [17:22] - Green

 
07.10.05 Kiel's Fire Algorithm - Petrol, Lighter, Computer
Coding

I reckon torching my computer makes the best fire algorithml. I've spent the better part of 2 days working on developing my own algorithm to simulate fire for my collection of graphical rountines. If all goes well I'll be using it in Networld (p2p generated dungeon, see publications) as the current setup of using GL_LIGHTS to display computer activiy, quite frankly sucks and fire would be so much cooler.

Mood [00:41] - Blue

 
04.10.05 Power Overwhelming
Personal

Practical roster for the Computing Department at Lancaster University just been released - I now supervise: -

  • csc130 (Software Engineering)
  • csc160 (Assembler)
  • csc240 (Software Design)
  • csc251 (Networking)
  • csc252 (Human Computer Interaction)

Should be fun.

In other news James (younger brother) was asked if his artwork could be included in the entrance poster for a fantasy festival. Curses. Some of his old artwork i.e. very old, is hosted on this site somewhere. 100 points if you can find where it is, the clue is Silent Beginnings.

Mood [18:11] - Green

 
01.10.05 Nice Idea But...
Personal

I've been toying around with the idea of creating a crude psychophysiological profile of myself using my blog posts for a bit of fun, unfortunately a few of my sensors need impedance testing before being used, and in the act of doing so I tend to calm myself so much that I effectively bias the data for a while to come.

So for the moment you can enjoy my current mood via the colour of the $3 dollar mood ring I picked up in Canada. FYI, dark blue denotes both calm and absolutely terrified at the same time, well at least mine does, go figure.

Mood [22:.49] - Dark Blue

 
 
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