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| 30.10.05 |
Artistic Leaning |
Personal |
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My sister's
birthday is coming up soon and while I was dropping
her present off I had some time to catch
a look at some of James' artwork. All I
can say is if it weren't for the fact I
stopped drawing at high school I'd so kick
his ass. Oh well, I guess I'll just have
to soothe my sorrow in my higher IQ (see
Extras for his sketches).
Mood [23:42] -
Brown |
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| 24.10.05 |
Sleepless Nights
Get Us In The End |
Coding |
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Uploaded material about
NetDungeon to the coding section (as well
as Liquid, an application I wrote when I
was attached to the SENTIENT project at
the start of my PhD).
Now it's time to hit the
hay, with the overtime I've been putting
in to get NetDungeon out of the way for
October and my new teaching duties, I've
had little to no sleep for the last few
days. It's just a shame I can't contine
on NetDungeon, there's a mass of graphical
tweaks I want to add but I just don't have
the time to add them,... bugger.
Mood [21:57] - Turquoise |
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| 23.10.05 |
Back Away From
The Keyboard, Slowly |
Coding |
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Finished building the
new interface for NetDungeon, not bad for
3 weeks work. Currently writing the new
netcode. At the moment the simulation I
built of the p2p framework gets hammered
by the application, so I'm rewriting that
tonite. It should only take a few hours
- though I said that several hours ago when
I started. The good thing is the rewrite
didn't fall apart.. yet.
Mood [19:16] - N/A |
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| 21.10.05 |
Sounds Like A Fire |
Coding |
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Busy adding the last
few coats of perfection or as near as I
can get to NetDungeon. The new code bases
is essentially finished, just needs a few
tweaks.
I've given up on giving
the app true 3D sound as I couldn't get
my maths right, the left and right speaker
would provide the right sound as long as
the avatars was not facing the source, in
which I'd get no audio.
So I've settled for a single
360 ear instead of 2 180's. It's good enough.
Mood [02:34] - Blue
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| 19.10.05 |
Unsolvable |
Coding |
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Now I know why I could
never solve those custom maps on my brothers
Lights Out toy, some puzzles are unsolvable.
Great, wish I knew that before I spent several
days trying to solve them. So I've included
a puzzle solver in NetDungeon to prevent
players getting lumbered with impossible
puzzles.
Though now I know the algorithm,
I think I just killed the fun of it all
for myself.
Mood [09:39] - Blue |
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| 17.10.05 |
Everyone's a critic
and blind... |
Coding |
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Simulation code is done,
new netcode has been put back to Wednesday
when everyone's free. Writing the game code
today, high score counters, tweaking environmental
effects should be done by Tuesday morning.

Mood [13:32] - Green
& Purple
Edit:
After a few people voiced
their "opinions" on the environmental
effects - I've really got to stop asking
for them, well least not while I've nothing
sharp to throw at them, I've decided to
make some changes to the mappings between
the dungeon setting and a peers details.
Lucky for me I have a "one
made earlier" blue print from a failed
p2p conference submission - some of the
more interesting stuff seems to of got lost
several versions on. So it's probably gone
to be a few days longer before I complete
the system. Guess I should curb that enthusiasm
of mine.
Mood [10:30] - Green
& Purple |
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| 15.10.05 |
NetDungeon |
Coding |
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Almost completed the
new interface to NetWorld (or NetDungeon
as I've started calling it) - simulation
of the p2p network has been completed, still
needs tweaking for node failure (i.e. delete
rooms from game world). Just need to add
the corridors to connect the rooms and I'm
about done.
The network interface
will be done on Sunday when Danny's
about, shouldn't take more than a few hours
considering it's mostly a rehash of the
simulation code, and then where done.
Though I still think it's
missing something... I know a sword for
killing Orcs. Wonder if Danny's p2p software
can tally the number of Orcs per peer?

Mood [00:25] - Green |
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| 08.10.05 |
Speaking of Fire
Hazards |
Personal |
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| 07.10.05 |
Kiel's Fire Algorithm
- Petrol, Lighter, Computer |
Coding |
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I reckon torching my
computer makes the best fire algorithml.
I've spent the better part of 2 days working
on developing my own algorithm to simulate
fire for my collection of graphical rountines.
If all goes well I'll be using it in Networld
(p2p generated dungeon, see publications)
as the current setup of using GL_LIGHTS
to display computer activiy, quite frankly
sucks and fire would be so much cooler.
Mood [00:41] - Blue |
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| 04.10.05 |
Power Overwhelming |
Personal |
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Practical roster for
the Computing Department at Lancaster University
just been released - I now supervise: -
- csc130 (Software Engineering)
- csc160 (Assembler)
- csc240 (Software Design)
- csc251 (Networking)
- csc252 (Human Computer Interaction)
Should be fun.
In other news James (younger
brother) was asked if his artwork could
be included in the entrance poster for a
fantasy festival. Curses. Some of his old
artwork i.e. very old, is hosted on this
site somewhere. 100 points if you can find
where it is, the clue is Silent Beginnings.
Mood [18:11] - Green |
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| 01.10.05 |
Nice Idea But... |
Personal |
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I've been toying around
with the idea of creating a crude psychophysiological
profile of myself using my blog posts for
a bit of fun, unfortunately a few of my
sensors need impedance testing before being
used, and in the act of doing so I tend
to calm myself so much that I effectively
bias the data for a while to come.
So for the moment you can
enjoy my current mood via the colour of
the $3 dollar mood ring I picked up in Canada.
FYI, dark blue denotes both calm and absolutely
terrified at the same time, well at least
mine does, go figure.
Mood [22:.49] - Dark
Blue |
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