Have a demo to do this morning for my supervisors visiting HCI students. Anyway here's hoping that they don't judge the affective gaming installation I'm going to be using - a live display of your physiological reactions as you play (see December, School Taster Day) as (A) a means of me stealing your soul or (B) a medical diagnositic. It's a difficult tossup as to which is move funny to see.
Edit [19:46]:
Sadly the students were more willing to wear the biofeedback sensors then I gave them credit for, I tend to get alot of "but people may see bad things about how I react [biofeedback data is displayed alongside the game, for the audience to see]" - to which I reply "dude, your playing Streetfighter, and I'm using skin response, at worst your mates will see you become more aroused when Chun-Li or [insert male equivalent of female focus] appears, it's not like were going to find out your a psychotic killer". Though I'd have to analyse one in order to be sure.
It's a shame really that the version of the installation I use for demoing purposes doesn't have any record features (for a 20 minute demo, I'd rather not spend half of that having them sign release forms), as the physiological reactions of the demo participants were interesting to say the least, well maybe if I hadn't already seen these patterns before in my research, but I do have poor long term memory so once and a while I get to reexperience my eureka moment's.
However I'm going to leave describing that to tomorrow - I need sleep as I didn't get any trying to set the installation up.
Edit [a month later]:
Arghh! I completely forgot to finish this post off. I spent most of the following month preparing / conducting tests on user performance with cruel designs (I love my job). If I manage to find where I placed the notes that go along with this post I'll add them ASAP, till then, bugger.
Mood [08:44] | Ring: Purple | ECG: N/A |