Advanced Interactive Systems Design Module
Most electronic devices and computer systems are eventually used byhumans, but this is often far from evident in their actual design!
This course aims to give the knowledge and instill theattitudes that will enable students to design systems for real people.
The course will especially focus on network applications and novel devices.
Course Objectives
- have an appreciation of the range of issues involved in good design of usable systems including web and mobile application
- be able to use a range of modelling and analysis method
- understand spacial software architectural issues for user interfaces, especially for networked systems
- have experience of design techniques for innovative interfaces
Effective usability is essential for the efficiency of industrial applications and the appeal of consumer products. The understanding and skills obtained in this course will enable the student both to produce better designs themselves and to be more able to work with usability specialists resulting in systems that can be used more easily and sold more profitably.
Syllabus
- Overview of human-computer interaction and role of contributing disciplines including psychology, sociology, etc.
- Some appropriate examples of detailed knowledge from contributing areas - e.g. 3D vision
- User centred design focus and related design issues (e.g. user experience in consumer products)
- Techniques for managing and designing interactions: e.g. scenarios, task analysis, dialogue modelling
- Specialissues for networked systems: timing issues, distributed interfacearchitectures, impact of QoS on user experience, etc.
- Technologies: ubiquitous computing, wearable computing, augmented reality, bio-sensing, visualisation, etc.
- Small group design project
Assessment
Recommended Reading
Main Course Text:
- Human-Computer Interaction third edition, A. Dix, J. Finlay, G. Abowd and R. Beale. Prentice Hall, 2004.
http://www.hcibook.com/e3/
Other Broad Textbooks:
- Interaction Design, J. Preece, Y. Rogers and H. Sharp. Wiley, 2002
- Designing the User Interface: Strategies for Effective Human-Computer Interaction, Fourth Edition. Ben Shneiderman. Adison Wesley, 2004.
Edited Collections (books mainly to look at in the library):
- Human-Computer Interaction Handbook, J. Jacko and A. Sears. Lawrence Erlbaum, 2003.
- HCI Models, Theories, and Frameworks: Toward an Interdisciplinary Science, J. Carroll. Morgan Kaufmann.
- Funology: From Usability to Enjoyment, M. Blythe, A. Monk and P. Wright. Kluwer, 2003.
- The Handbook of Task Analysis for Human-Computer Interaction, D. Diaper & N. Stanton (eds.). Lawrence Erlbaum Associates, 2003.


