projects

BYOD: Bring Your Own Device
Examining the different types of user interactions and deployment issues surrounding large-screen public displays. Developing a usage paradigm in which people use personal devices (such as mobile phones) to interact with the displays via visual codes and optical flow. Deploying multi-synchronous gaming apps on mobile phone cams.

Some publications here:
Phonecam webpage

 

Innovative Interaction Forensics
Investigation of Computing Intimacies in Playful Arenas and non task-based uses of computers. This is not a blog.

cubicles: an exploration of tangible interfaces for mobile and wearable computing
Cubicle is a multifaceted, multi-sensory wireless tangible input device. While its physical attributes are modular to fit user preference and ability, Cubicle functionality is established by a set of well-defined, non-verbal dynamics. website

 

innovative interactions in performance & installation arts
.:thePooch:. (www.thepooch.com) have come together through a shared interest in the boundaries that exist between art and technology with the intention of exploring the interplay between technology, art and the environment via non-traditional user interfaces. We test the artistic and technical merits of these experiential pieces at out-of-lab playful arenas such as clubs, bars, performance arts events such as Art-Cels (www.art-cels.com) as well as galleries, theatres and libraries.
Content ©2001-2005 Jennifer G. Sheridan